Lords Of The Fallen Release Date, Trailer, Gameplay, Review: Preview The New IP Billed As 'Borderlands' Meets 'Dark Souls'[VIDEO]

"Lords Of the Fallen" has an October 31 release date and is shaping up to be one of the most underanticipated games coming out this month.

The game's website describes the game saying "In an unforgiving world where no sin is ever forgotten, Harkyn, a convicted criminal, is given a chance for redemption. Just when rulers of the world get close to finding a way to banish all evil from humans, an army of the long-ago defeated god attacks the human realm. Released from prison, Harkyn and his mentor, Kaslo, set out on a mission to stop the war.

In his journey, Harkyn will forge strong alliances and face even stronger enemies. He will learn the true power of the Rhogar Lords - commanders of god's army. He will even bring the battle to the Rhogar, travelling to the heart of the demonic dimension.

Will the god manage to enslave humans again? Is mankind really able to banish evil? Will Harkyn's sins ever be forgiven?"

A lot of comparison is being made between "Lords of the Fallen" and "Dark Souls" as a kind of darker fantasy story than say "Skyrim" or "Dragon Age" 

First announced last yearLords of the Fallen is the new project from ex-Witcher producer Tomasz Gop and has billed itself as "Borderlands meets Dark Souls".

It looks like gameplay will be extremey difficult. Dual Pixels had some hands on time with the game and had this to say, "The way the gameplay difficulty had been designed made it great fun to play and made even the weakest enemies have a purpose. Little touches I saw instantly was the attention paid to the A.I. The character left an area with enemies hot on his tail, and when he entered a new area, and thought I was safe, until they burst back onto the scene. I didn't get very far trying to defeat the majority of the monsters attacking so there were instances where I resorted to kiting the monsters back and forth until I regained enough health, which was very risky in and of itself as the monsters would regain health themselves if you backed too far away from them. I even exploited the checkpoint system, which gives you health when you cross through it. While that may seem like cheating, I found it immensely satisfying to just try and find any way to survive. There is no easy mode here, which makes it stand out and will help fill the void of a lack of a 'Souls' like game on current gen consoles. Lord of The Fallen definitely has some traditional RPG elements but they are well refined, you will also be collecting a ton of loot as usual, expect upgrading skills and equipment. Weapons featured at our preview were katars, a sword and shield, and hammers. Magic was also available but the only ability there that I recall was a laser shot. The laser itself was very slow and it also recharged at quite a slow rate as well, but it certainly packed a punch. It just didn't seem practical once close quarter combat began, but I'm sure more effective magic will be available in the final game."

There are three major class archetypes including a cleric, warrior and a rogue. You can use those base archetypes to build and evolve the character the way you want.

"Lords of the Fallen" is not a cross-generational game, and it will be released only for the Xbox One, PS4 and PC.

Again the "Lords of the Fallen" release date is October 31st. Check back for more information as we get closer to the release date. 

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