Metal Gear Solid 5 Release Date News: Phantom Pain Includes Lest Stops Between Cutscenes And Gameplay? Developer Reveals Changes During Interview

Metal Gear Solid 5: Phantom Pain developer Hideo Kojima revealed during an interview with Japanese site Game Watch that there will be few stops between Cutscenes and gameplay.

Similar to an open world game like GTA, Kojima hopes that there will be much more seamless transitions between story and exploration, Gameranx.com reports.

He also promised the use of weapons that match the game's era, which is around 1980, Gameranx.com also reports.

Kojima also revealed some new details which could add to the replayability of the experience as it relates to  the forma of post-mission analysis and "No Kill, No Alert" challenges, GamingBolt.com reports.

"In some missions there are 'No Kill, No Alert' challenges, and all those challenges are connected by social [rankings] and can be played any number of times. In addition to that, even in the same mission there will be different situations, like different ways to attack and different weather conditions," Kojima informed the website.

"Everything you do will eventually be evaluated at the base. For example, if you bring back the wrong target in a hostage rescue and you should do it again to improve your result. That's the (non-linear) replay value due to the freedom enhanced by an open world."

Komami announced that Metal Gear Solid 5's The Phantom Pain will be 300 times larger than its predecessor Ground Zeroes, opening the prospect of boosts in sales.

Konami, the Metal Gear Solid 5's developer, released a nine-minute trailer headlining the game, revealing the opening to Ground Zeroes, the still unexplained 'prologue' to Metal Gear Solid V: The Phantom Pain, Metro.com reports.

The developer has not announced the exact storyline of Ground Zeroes and has not given much information about it, but implies that it will be available before The Phantom Pain.

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