The "Mass Effect 4 Andromeda" release date has been set to appear next year and reports about the BioWare title reveal that the upcoming game could include a more customizable feel that could possibly include the Makos used in the game.
According to a The Escapist article, game producer Mike Gamble revealed their plans of making a more customizable gameplay for the title, as they set up customizable Makos for the game, which he claimed to be a huge surprise for their fans.
"We're playing around with a bunch of different physics for the Mako," Gamble said. "The thing that we have to do is make sure it's as responsive as possible. We've learned a thing or two over the years. In terms of customization, it's been something that we've been looking at for sure, because we feel as though if you're going to be spending a lot of time in vehicles in places, they should reflect you as a player."
Meanwhile, in addition to release date news, Lead Level Designer of "Mass Effect 4 Andromeda" Colin Campbell claimed in an interview that was posted by Cross Map their plans of making one of the most exciting games to come.
"I take care of how we create levels for "Mass Effect Andromeda,'" Campbell said. "If you're making a big RPG, like we're making, they are big moving beasts so you need a team that is capable of taken vision from high up and populating it out to a game that in a lot of cases devs won't see the parts of it.
"You need to have a really good team that has really good communication, I might tell a level designer that we need to make a level where we're feeling like we are entrenched, pushing people back from all angles, we want that kind of feeling."
Release date of "Mass Effect 4 Andromeda" is expected by fall.