Elder Scrolls Online Release Date: Hybrid Penalty Ruins Game? Analyst Suggests Changes In DPS Classes Will Negatively Affect Game

ZeniMax Online Studios, the developer of Elder Scrolls Online, has not announced an official release date for the game, but one analyst suggests that changes in DPS class can create an imbalance within the game. 

"In the Elder Scrolls Online, this balance of power becomes an even greater challenge because builds have multiple trees to factor in. As I mentioned last week, each class has three possible combat trees, but armoring also has its trees, as does weaponry, and to a lesser extent, so does race. It's possible that there will be more, but those are the ones I'm sure of at this point," writes a Joystiq.com analyst. 

"Because a player will be able to mix and match all these skills and active abilities, it makes it possible to have a class like the Nightblade (rogue), which is traditionally a DPS-only class, tank or maybe even heal. Not only that, but according to the commentary from the lifestream in August, a player may be able to switch roles in the middle of a fight simply by switching weapons. That, even by the the strictest definition, is a hybrid."

Maria Aliprando, Creature Combat Designer for The Elder Scrolls Online, revealed that Bethesda went back to the drawing board after fans started chiming in on gameplay and specs, GameZone.com reports.

"We weren't originally planning to do a first-person view," Aliprando told EuroGamer.

"The first-person view actually came along from direct feedback. So, we absolutely read all of the feedback from all of the forums, especially the Bethesda forums." 

The developer also announced that first-person perspective, one of the game's core attributes, was removed because of technical issues. As a result, Bethesda was forced to alter its gameplay structure.

Bethesda aimed to appease gamers around the world complaining about first-person perspective within the game.

"Through the feedback, we were reinspired to go back and redo that first person [perspective]," the developer told EuroGamer.

"We had an old prototype that just wasn't working out, and what we have now is really what we're going with."

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